A lot of Filipinos are finding the opportunity to work in comics abroad. Here are a few tips to keep in mind to help you get there.
*DC hasn't accepted submissions in the mail for a long time. And now, according to CB Cebulski, Marvel's talent liason, Marvel will stop doing so as well. That leaves fewer options for Philippine based talent to find work abroad. But it's still possible.
*You can go to an agent, like David Campiti, to represent you. You can find out about this here:
http://glasshousegraphics.com*If you don't want to go to an agent, you can try doing it yourself, which is difficult, but not impossible.
*Follow Marvel's talent liason CB Cebulski at Twitter. He has lots of tips for people wanting to break in.
Click here.
*Set up a blog or a site which makes it easy for editors to look at your work. CB Ceblulski has said that he would much rather look at artwork in blogs. So set up a web presence. But DON'T make a site where you would require visitors to click several times just to see your art. Take note that he has also expressed hesitation to browse Deviant Art sites. So don't send him links to that.
*Show at least 4-5 pages of storytelling, not pinups. Editors need to see that you can tell a story with your drawings.
*Background is important. Don't think of it as drawing "people". Think of it as drawing "environments". Make it believable that these people fit perfectly in the environment they are standing in.
*Try to avoid wanting to break in directly at Marvel at DC your first time at the bat. Your first professional work is bound to be amateurish and clumsy. Do you want to expose that to the audience of two of the biggest comics companies in the world? Start small. Submit to smaller companies. Learn the ropes. Sharpen your skills and develop your professionalism with these companies first. And if you are good, Marvel or DC would be bound to notice you and grab you. By then, you would be good enough, and professional enough, and your art would have developed well enough for the big time.
I've seen talented artists crash and burn when they got to work at Marvel for the first time. They had difficulty handling the deadlines and the work. And they soon fell out of favor. Some of them are no longer working now. But some started again with smaller companies and are slowly carving good reputations for themselves as good artists.
*Contribute for comics anthologies. There's plenty of open calls for submissions out there. Contribute even if it doesn't pay. A lot of these anthologies don't pay anyway. I've worked on many anthologies and yet I've never been paid for a single one. It's all about exposure. Your published work will act as your submission. It's the best kind of submission you can have.
*While it's all right to do pro bono work for anthologies, try not to do it for full issues or entire series. Check up on your collaborators online to see if they're reputable, if they have a history of either bad or respectable behavior. If these people don't have a credit to their name or if they say "we're going to use this to pitch", then be careful. Most of those don't end well.
*Make it easy for editors to get in touch with you. Check email often so you'll know right away if an editor is trying to get in touch. We're in the Philippines. They're going to be concerned that it would be tough to reach you and not hire you. Make it seem like you're only next door by responding right away.
*Don't leave your editor hanging. If you're having problems dealing with a deadline, TELL THEM, and not disappear and ignore messages. It's hard, but just swallow it and do it. Don't give any stupid excuses.
*If you can, self publish a comic book and send copies to editors. Once again, a published comic book is one of the best submissions you can have.
*Be self reliant. Solve your problems and not bother your editor with things you can solve on your own.
*Don't be an ass. Be friendly.
*Don't be a pest. Be patient. Swallow your pride. Don't argue.
*Do your best fucking work every time. The submission process never truly ends, even if you're already working. You have to prove yourself every time.